Resume
10 years of experience in animated film, commercial, game, and product rendering pipelines
A strong eye for detail, composition, color, and multiple lighting styles
The ability to multitask, prioritize and problem solve
Excellent organization, communication and interpersonal skills
Flexible and proactive; ability to work with minimum supervision
Overall knowledge of multiple different workflows and project types
Proficiencies
Learning new programs and packages quickly is my specialty, including adapting to proprietary software.
Maya, Houdini
Arnold, Octane, Renderman, Vray
Nuke, DaVinci Resolve
MacOS, Windows
Adobe Photoshop, Premiere, After Effects
Learning Unreal and Godot in my free time
Senior Lighting Artist - id Software (May 2019 - Nov 2023)
Responsible for creating and maintaining final in-game lighting- dynamic and prebaked- for environment lighting, cinematics, and marketing materials
Worked with Game Designers, Environment Artists to help lead players to objectives and created interactive lighting effects integrated into gameplay
Collaborated with Art Director to develop lighting through verbal and written communication, concepts or reference images and videos
Explored tech improvements and collaborated with Programmers to further pipeline and tools development
Achieved atmospheric effects (fog, smoke, fire) in collaboration with Environment and Effects Artists
Strived for highest visual quality while maintaining industry-leading performance requirements
Iterated on look development concepts for new projects
Designed and implemented in-game LUTs and color correction
Tested gameplay for bugs, improvements, and polish
Unannounced project (2021-2023 - Senior Lighting Artist)
Doom Eternal: The Ancient Gods Part 1 & 2 (Game Expansions - 2020, 2021 - Lighting Artist)
Doom Eternal (Game - 2020 - Lighting Artist)
CG Generalist - Apple Inc. (2017-2018, multiple contracts)
Worked closely with designers and product leads to achieve a consistent look and feel
Maintained a high level of attention to detail at high resolutions in an iteration-intensive pipeline
Owned shots from beginning to end, from asset placement and camera setup to final retouching
Maintained an organized and efficient workflow for seamless handoffs in a small team environment
WWDC 2017, 2018
Special Event(s) September 2017, 2018; October 2018
Keyshot Lighting and Compositing Artist - Reel FX (2013 - 2017)
Planned and executed complex 3D lighting scenes, including assembly and rendering of elements from all departments required to complete the lighting and compositing of shots
Worked to predict potential problems with assigned tasks, troubleshoot lighting and rendering issues, solve compositing challenges creatively, and set up clean/efficient render layers while optimizing render settings
Designed character and environment lighting rigs and Nuke setups to be used easily by many artists
Worked closely with VFX/CG supervisors, producers, and the lighting/compositing supervisors/leads to achieve and exceed art direction in the final look
Met notes with attention to detail
Quickly provided iterations for dailies and reviews in a fast-paced production environment
Met schedules, quotas, and project deadlines and maintained communication with production and leadership regarding progress
Shared techniques with peers and communicated effectively to train, mentor, and supervise the work of entry and mid-level artists
Kept diligent workflow, pipeline, and tools documentation during production for post-mortem and training purposes
Adhered to file structures, naming conventions and other established protocols
Completed minor scripts with programming/coding experience to automate tasks
Rock Dog (Film - 2016 - Senior Lighting/Compositing Artist)
Book of Life (Film - 2014 - Senior Lighting/Compositing Artist)
Free Birds (Film - 2013 - Lighting/Compositing Artist)
Chevy LEGO Batman (Commercial - 2017 - Lighting/Compositing Artist)
Sky LEGO Batman (Commercials 1 & 2 - 2016 - Senior Lighting/Compositing Artist)
Unreal Lighting Test (Unpublished Project - 2016 - Lighting and Look Dev Artist)
"It's Snowing in Mexico" (VR Project - 2016 - Sole Lighting/Compositing Artist)
P'tit Louie Ice Age (Commercial - 2016 - Lighting/Compositing Artist)
Oasis Ice Age (Commercial - 2016 - Lighting/Compositing Artist)
Cheetos/Pepsi Book of Life (Commercial - 2013 - Lighting/Compositing Artist)
Work History
Links are to completed REEL FX projects for which I lit shots. For my personal reel, click here.
Education
Project Management Principles and Practices - UC Irvine (Coursera specialization, 2024)
Colour.Training class w/ Dado Valentic (6 week course, 2022)
Bachelor’s Degree in Computer Animation - Ringling College of Art and Design (2008 - 2012)
Interests
Tabletop RPGs, speculative fiction (sci-fi/fantasy), puzzles, video games, mobile games, board games, film, miniatures, micro photography, chaos gardening, environmentalism, podcasts