Resume

  • 10 years of experience in animated film, commercial, game, and product rendering pipelines

  • A strong eye for detail, composition, color, and multiple lighting styles

  • The ability to multitask, prioritize and problem solve

  • Excellent organization, communication and interpersonal skills

  • Flexible and proactive; ability to work with minimum supervision

  • Overall knowledge of multiple different workflows and project types


Proficiencies

Learning new programs and packages quickly is my specialty, including adapting to proprietary software.

  • Maya, Houdini

  • Arnold, Octane, Renderman, Vray

  • Nuke, DaVinci Resolve

  • MacOS, Windows

  • Adobe Photoshop, Premiere, After Effects

  • Learning Unreal and Godot in my free time


Senior Lighting Artist - id Software (May 2019 - Nov 2023)

  • Responsible for creating and maintaining final in-game lighting- dynamic and prebaked- for environment lighting, cinematics, and marketing materials

  • Worked with Game Designers, Environment Artists to help lead players to objectives and created interactive lighting effects integrated into gameplay

  • Collaborated with Art Director to develop lighting through verbal and written communication, concepts or reference images and videos

  • Explored tech improvements and collaborated with Programmers to further pipeline and tools development

  • Achieved atmospheric effects (fog, smoke, fire) in collaboration with Environment and Effects Artists

  • Strived for highest visual quality while maintaining industry-leading performance requirements

  • Iterated on look development concepts for new projects

  • Designed and implemented in-game LUTs and color correction

  • Tested gameplay for bugs, improvements, and polish

Unannounced project (2021-2023 - Senior Lighting Artist)
Doom Eternal: The Ancient Gods Part 1 & 2 (Game Expansions - 2020, 2021 - Lighting Artist)
Doom Eternal (Game - 2020 - Lighting Artist)

CG Generalist - Apple Inc. (2017-2018, multiple contracts)

  • Worked closely with designers and product leads to achieve a consistent look and feel

  • Maintained a high level of attention to detail at high resolutions in an iteration-intensive pipeline

  • Owned shots from beginning to end, from asset placement and camera setup to final retouching

  • Maintained an organized and efficient workflow for seamless handoffs in a small team environment

 WWDC 2017, 2018

Special Event(s) September 2017, 2018; October 2018

Keyshot Lighting and Compositing Artist - Reel FX (2013 - 2017)

  • Planned and executed complex 3D lighting scenes, including assembly and rendering of elements from all departments required to complete the lighting and compositing of shots

  • Worked to predict potential problems with assigned tasks, troubleshoot lighting and rendering issues, solve compositing challenges creatively, and set up clean/efficient render layers while optimizing render settings

  • Designed character and environment lighting rigs and Nuke setups to be used easily by many artists

  • Worked closely with VFX/CG supervisors, producers, and the lighting/compositing supervisors/leads to achieve and exceed art direction in the final look

  • Met notes with attention to detail

  • Quickly provided iterations for dailies and reviews in a fast-paced production environment

  • Met schedules, quotas, and project deadlines and maintained communication with production and leadership regarding progress

  • Shared techniques with peers and communicated effectively to train, mentor, and supervise the work of entry and mid-level artists

  • Kept diligent workflow, pipeline, and tools documentation during production for post-mortem and training purposes

  • Adhered to file structures, naming conventions and other established protocols

  • Completed minor scripts with programming/coding experience to automate tasks

Rock Dog (Film - 2016 - Senior Lighting/Compositing Artist)

Book of Life (Film - 2014 - Senior Lighting/Compositing Artist)

Free Birds (Film - 2013 - Lighting/Compositing Artist)

Chevy LEGO Batman (Commercial - 2017 - Lighting/Compositing Artist) 

Sky LEGO Batman (Commercials 1 & 2 - 2016 - Senior Lighting/Compositing Artist)

Unreal Lighting Test (Unpublished Project - 2016 - Lighting and Look Dev Artist)

"It's Snowing in Mexico" (VR Project - 2016 - Sole Lighting/Compositing Artist)

P'tit Louie Ice Age (Commercial - 2016 - Lighting/Compositing Artist)

Oasis Ice Age (Commercial - 2016 - Lighting/Compositing Artist)

Cheetos/Pepsi Book of Life (Commercial - 2013 - Lighting/Compositing Artist)

Work History

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Links are to completed REEL FX projects for which I lit shots.  For my personal reel, click here.


Education

Project Management Principles and Practices - UC Irvine (Coursera specialization, 2024)

Colour.Training class w/ Dado Valentic (6 week course, 2022)

Bachelor’s Degree in Computer Animation - Ringling College of Art and Design (2008 - 2012)


Interests

Tabletop RPGs, speculative fiction (sci-fi/fantasy), puzzles, video games, mobile games, board games, film, miniatures, micro photography, chaos gardening, environmentalism, podcasts