Selections of work from 2012 to 2017. For more information about my 2018-2019 product marketing experience, feel free to email me or contact me through LinkedIn.
00:00 Sky LEGO Batman, Commercial, 2016
Senior Lighting and Compositing Artist responsible for designing character and partial set lighting, and integrating FX elements. Also responsible for delegating sequence lighting and maintaining sequence continuity. Instrumental in determining best lighting practices for the project without prior existing pipeline. Rendered using Octane in Houdini, composited in Nuke.
00:11 Book of Life, film, 2014
Senior Lighting and Compositing Artist responsible for designing character and partial set lighting, integrating FX and matte paintings, and maintaining sequence continuity. Developed the compositing look for the Day of the Dead ghosts. Worked with thousands of assets per shot, procedural lighting setups, and multiple distinct character lighting setups across many sequences. Rendered using Mantra and Houdini, composited in Nuke.
01:04 P'tit Louis Ice Age, commercial, 2016
Lighting and Compositing Artist responsible for quickly churning out commercial content under a tight deadline. Met stringent look requirements for both the “Scrat” character and the “P’tit Louis” cheese brand. Integrated matte painting elements to achieve the illusion of a set. Rendered with Arnold in Maya, and composited in Nuke.
01:13 Rock Dog, film, 2016
Senior Lighting and Compositing Artist responsible for designing and propagating sequence/environment lighting, along with individual character setups as well. Integrated FX and matte paintings. Led small sequence teams to complete all lighting on schedule and maintain continuity throughout. Rendered with Arnold in Maya, and composited in Nuke.
01:32 Free Birds, 2013
Lighting and Compositing Artist responsible for rapidly assembling lighting setups to match approved look and feel. Met and exceeded quota regularly, reaching 103/75 shots by the end of the film. Integrated FX, matte painting, and modular nuke setups. Rendered with Renderman in Maya, and composited in Nuke.